Parallel Colt 0.9.4

cern.colt.matrix.tlong.impl
Class WrapperLongMatrix3D

java.lang.Object
  extended by cern.colt.PersistentObject
      extended by cern.colt.matrix.AbstractMatrix
          extended by cern.colt.matrix.AbstractMatrix3D
              extended by cern.colt.matrix.tlong.LongMatrix3D
                  extended by cern.colt.matrix.tlong.impl.WrapperLongMatrix3D
All Implemented Interfaces:
Serializable, Cloneable
Direct Known Subclasses:
DenseLargeLongMatrix3D

public class WrapperLongMatrix3D
extends LongMatrix3D

3-d matrix holding long elements; either a view wrapping another matrix or a matrix whose views are wrappers.

Author:
Piotr Wendykier (piotr.wendykier@gmail.com)
See Also:
Serialized Form

Constructor Summary
WrapperLongMatrix3D(LongMatrix3D newContent)
           
 
Method Summary
 Object elements()
          Returns the elements of this matrix.
 long getQuick(int slice, int row, int column)
          Returns the matrix cell value at coordinate [slice,row,column].
 LongMatrix3D like(int slices, int rows, int columns)
          Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of slices, rows and columns.
 LongMatrix2D like2D(int rows, int columns)
          Construct and returns a new 2-d matrix of the corresponding dynamic type, sharing the same cells.
 void setQuick(int slice, int row, int column, long value)
          Sets the matrix cell at coordinate [slice,row,column] to the specified value.
 LongMatrix1D vectorize()
          Returns a vector obtained by stacking the columns of each slice of the matrix on top of one another.
 LongMatrix2D viewColumn(int column)
          Constructs and returns a new 2-dimensional slice view representing the slices and rows of the given column.
 LongMatrix3D viewColumnFlip()
          Constructs and returns a new flip view along the column axis.
 LongMatrix3D viewDice(int axis0, int axis1, int axis2)
          Constructs and returns a new dice view; Swaps dimensions (axes); Example: 3 x 4 x 5 matrix --> 4 x 3 x 5 matrix.
 LongMatrix3D viewPart(int slice, int row, int column, int depth, int height, int width)
          Constructs and returns a new sub-range view that is a depth x height x width sub matrix starting at [slice,row,column]; Equivalent to view().part(slice,row,column,depth,height,width); Provided for convenience only.
 LongMatrix2D viewRow(int row)
          Constructs and returns a new 2-dimensional slice view representing the slices and columns of the given row.
 LongMatrix3D viewRowFlip()
          Constructs and returns a new flip view along the row axis.
 LongMatrix3D viewSelection(int[] sliceIndexes, int[] rowIndexes, int[] columnIndexes)
          Constructs and returns a new selection view that is a matrix holding the indicated cells.
 LongMatrix2D viewSlice(int slice)
          Constructs and returns a new 2-dimensional slice view representing the rows and columns of the given slice.
 LongMatrix3D viewSliceFlip()
          Constructs and returns a new flip view along the slice axis.
 LongMatrix3D viewStrides(int _sliceStride, int _rowStride, int _columnStride)
          Constructs and returns a new stride view which is a sub matrix consisting of every i-th cell.
 
Methods inherited from class cern.colt.matrix.tlong.LongMatrix3D
aggregate, aggregate, aggregate, aggregate, assign, assign, assign, assign, assign, assign, assign, assign, assign, assign, cardinality, copy, equals, equals, get, getMaxLocation, getMinLocation, getNegativeValues, getNonZeros, getPositiveValues, like, set, toArray, toString, viewSelection, viewSorted, zSum
 
Methods inherited from class cern.colt.matrix.AbstractMatrix3D
checkShape, checkShape, columns, columnStride, index, rows, rowStride, size, slices, sliceStride, toStringShort
 
Methods inherited from class cern.colt.matrix.AbstractMatrix
ensureCapacity, isView, trimToSize
 
Methods inherited from class cern.colt.PersistentObject
clone
 
Methods inherited from class java.lang.Object
getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

WrapperLongMatrix3D

public WrapperLongMatrix3D(LongMatrix3D newContent)
Method Detail

elements

public Object elements()
Description copied from class: LongMatrix3D
Returns the elements of this matrix.

Specified by:
elements in class LongMatrix3D
Returns:
the elements

getQuick

public long getQuick(int slice,
                     int row,
                     int column)
Description copied from class: LongMatrix3D
Returns the matrix cell value at coordinate [slice,row,column].

Provided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().

Specified by:
getQuick in class LongMatrix3D
Parameters:
slice - the index of the slice-coordinate.
row - the index of the row-coordinate.
column - the index of the column-coordinate.
Returns:
the value at the specified coordinate.

like

public LongMatrix3D like(int slices,
                         int rows,
                         int columns)
Description copied from class: LongMatrix3D
Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of slices, rows and columns. For example, if the receiver is an instance of type DenseLongMatrix3D the new matrix must also be of type DenseLongMatrix3D, if the receiver is an instance of type SparseLongMatrix3D the new matrix must also be of type SparseLongMatrix3D, etc. In general, the new matrix should have internal parametrization as similar as possible.

Specified by:
like in class LongMatrix3D
Parameters:
slices - the number of slices the matrix shall have.
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
Returns:
a new empty matrix of the same dynamic type.

setQuick

public void setQuick(int slice,
                     int row,
                     int column,
                     long value)
Description copied from class: LongMatrix3D
Sets the matrix cell at coordinate [slice,row,column] to the specified value.

Provided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().

Specified by:
setQuick in class LongMatrix3D
Parameters:
slice - the index of the slice-coordinate.
row - the index of the row-coordinate.
column - the index of the column-coordinate.
value - the value to be filled into the specified cell.

vectorize

public LongMatrix1D vectorize()
Description copied from class: LongMatrix3D
Returns a vector obtained by stacking the columns of each slice of the matrix on top of one another.

Specified by:
vectorize in class LongMatrix3D
Returns:
a vector obtained by stacking the columns of each slice of the matrix on top of one another.

viewColumn

public LongMatrix2D viewColumn(int column)
Description copied from class: LongMatrix3D
Constructs and returns a new 2-dimensional slice view representing the slices and rows of the given column. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.

Overrides:
viewColumn in class LongMatrix3D
Parameters:
column - the index of the column to fix.
Returns:
a new 2-dimensional slice view.
See Also:
LongMatrix3D.viewSlice(int), LongMatrix3D.viewRow(int)

viewColumnFlip

public LongMatrix3D viewColumnFlip()
Description copied from class: LongMatrix3D
Constructs and returns a new flip view along the column axis. What used to be column 0 is now column columns()-1, ..., what used to be column columns()-1 is now column 0. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Overrides:
viewColumnFlip in class LongMatrix3D
Returns:
a new flip view.
See Also:
LongMatrix3D.viewSliceFlip(), LongMatrix3D.viewRowFlip()

viewSlice

public LongMatrix2D viewSlice(int slice)
Description copied from class: LongMatrix3D
Constructs and returns a new 2-dimensional slice view representing the rows and columns of the given slice. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.

Overrides:
viewSlice in class LongMatrix3D
Parameters:
slice - the index of the slice to fix.
Returns:
a new 2-dimensional slice view.
See Also:
LongMatrix3D.viewRow(int), LongMatrix3D.viewColumn(int)

viewSliceFlip

public LongMatrix3D viewSliceFlip()
Description copied from class: LongMatrix3D
Constructs and returns a new flip view along the slice axis. What used to be slice 0 is now slice slices()-1, ..., what used to be slice slices()-1 is now slice 0. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Overrides:
viewSliceFlip in class LongMatrix3D
Returns:
a new flip view.
See Also:
LongMatrix3D.viewRowFlip(), LongMatrix3D.viewColumnFlip()

viewDice

public LongMatrix3D viewDice(int axis0,
                             int axis1,
                             int axis2)
Description copied from class: LongMatrix3D
Constructs and returns a new dice view; Swaps dimensions (axes); Example: 3 x 4 x 5 matrix --> 4 x 3 x 5 matrix. The view has dimensions exchanged; what used to be one axis is now another, in all desired permutations. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Overrides:
viewDice in class LongMatrix3D
Parameters:
axis0 - the axis that shall become axis 0 (legal values 0..2).
axis1 - the axis that shall become axis 1 (legal values 0..2).
axis2 - the axis that shall become axis 2 (legal values 0..2).
Returns:
a new dice view.

viewPart

public LongMatrix3D viewPart(int slice,
                             int row,
                             int column,
                             int depth,
                             int height,
                             int width)
Description copied from class: LongMatrix3D
Constructs and returns a new sub-range view that is a depth x height x width sub matrix starting at [slice,row,column]; Equivalent to view().part(slice,row,column,depth,height,width); Provided for convenience only. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Overrides:
viewPart in class LongMatrix3D
Parameters:
slice - The index of the slice-coordinate.
row - The index of the row-coordinate.
column - The index of the column-coordinate.
depth - The depth of the box.
height - The height of the box.
width - The width of the box.
Returns:
the new view.

viewRow

public LongMatrix2D viewRow(int row)
Description copied from class: LongMatrix3D
Constructs and returns a new 2-dimensional slice view representing the slices and columns of the given row. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.

Overrides:
viewRow in class LongMatrix3D
Parameters:
row - the index of the row to fix.
Returns:
a new 2-dimensional slice view.
See Also:
LongMatrix3D.viewSlice(int), LongMatrix3D.viewColumn(int)

viewRowFlip

public LongMatrix3D viewRowFlip()
Description copied from class: LongMatrix3D
Constructs and returns a new flip view along the row axis. What used to be row 0 is now row rows()-1, ..., what used to be row rows()-1 is now row 0. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Overrides:
viewRowFlip in class LongMatrix3D
Returns:
a new flip view.
See Also:
LongMatrix3D.viewSliceFlip(), LongMatrix3D.viewColumnFlip()

viewSelection

public LongMatrix3D viewSelection(int[] sliceIndexes,
                                  int[] rowIndexes,
                                  int[] columnIndexes)
Description copied from class: LongMatrix3D
Constructs and returns a new selection view that is a matrix holding the indicated cells. There holds view.slices() == sliceIndexes.length, view.rows() == rowIndexes.length, view.columns() == columnIndexes.length and view.get(k,i,j) == this.get(sliceIndexes[k],rowIndexes[i],columnIndexes[j]) . Indexes can occur multiple times and can be in arbitrary order. For an example see LongMatrix2D.viewSelection(int[],int[]).

Note that modifying the index arguments after this call has returned has no effect on the view. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Overrides:
viewSelection in class LongMatrix3D
Parameters:
sliceIndexes - The slices of the cells that shall be visible in the new view. To indicate that all slices shall be visible, simply set this parameter to null.
rowIndexes - The rows of the cells that shall be visible in the new view. To indicate that all rows shall be visible, simply set this parameter to null.
columnIndexes - The columns of the cells that shall be visible in the new view. To indicate that all columns shall be visible, simply set this parameter to null.
Returns:
the new view.

viewStrides

public LongMatrix3D viewStrides(int _sliceStride,
                                int _rowStride,
                                int _columnStride)
Description copied from class: LongMatrix3D
Constructs and returns a new stride view which is a sub matrix consisting of every i-th cell. More specifically, the view has this.slices()/sliceStride slices and this.rows()/rowStride rows and this.columns()/columnStride columns holding cells this.get(k*sliceStride,i*rowStride,j*columnStride) for all k = 0..slices()/sliceStride - 1, i = 0..rows()/rowStride - 1, j = 0..columns()/columnStride - 1 . The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Overrides:
viewStrides in class LongMatrix3D
Parameters:
_sliceStride - the slice step factor.
_rowStride - the row step factor.
_columnStride - the column step factor.
Returns:
a new view.

like2D

public LongMatrix2D like2D(int rows,
                           int columns)
Description copied from class: LongMatrix3D
Construct and returns a new 2-d matrix of the corresponding dynamic type, sharing the same cells. For example, if the receiver is an instance of type DenseDoubleMatrix3D the new matrix must also be of type DenseDoubleMatrix2D, if the receiver is an instance of type SparseDoubleMatrix3D the new matrix must also be of type SparseDoubleMatrix2D, etc.

Specified by:
like2D in class LongMatrix3D
Parameters:
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
Returns:
a new matrix of the corresponding dynamic type.

Parallel Colt 0.9.4

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